Disciplines
Other Engineering | Systems Science
Abstract (300 words maximum)
The realm of digital board game hybrids is a relatively new field, and a majority of games currently use computerization for casual board games or accentuating flavor. There is still plenty of room to use these ideas for more complex board games and means. In this study, we explore the avenues in which digital implementation of physical games can provide a streamlined and accessible gameplay experience. Participants in the study will be given a chance to play a short version of the game. A retrospective will be conducted after, where respondents are interviewed on how well the computer supported the gaming experience. This study reports on the observations and retrospectives of the prototype game.
Academic department under which the project should be listed
CCSE - Software Engineering and Game Development
Primary Investigator (PI) Name
Henrik Warpefelt
Included in
Interaction in Games: Digital Board Game Hybrid
The realm of digital board game hybrids is a relatively new field, and a majority of games currently use computerization for casual board games or accentuating flavor. There is still plenty of room to use these ideas for more complex board games and means. In this study, we explore the avenues in which digital implementation of physical games can provide a streamlined and accessible gameplay experience. Participants in the study will be given a chance to play a short version of the game. A retrospective will be conducted after, where respondents are interviewed on how well the computer supported the gaming experience. This study reports on the observations and retrospectives of the prototype game.