Interaction in Games: KeyBard
Disciplines
Music Education | Music Practice | Other Engineering
Abstract (300 words maximum)
Music games often involve a version of musical performance that is more akin to an experience with playing with a musical toy than playing a true musical instrument. While some elements of musical performance are captured, like rhythm and timing, the ability to read sheet music is left out of the play experience. This study aims to investigate in what ways a musical game using a real musical instrument and real musical notation can provide a more educational experience of music. The prototype for this study will have a game called KeyBard, and custom-made Keytar Controller. The respondents will be tasked with playing the game in order to asses the impact of the intervention on their sight reading skills.
Academic department under which the project should be listed
CCSE - Software Engineering and Game Development
Primary Investigator (PI) Name
Henrik Warpefelt
Interaction in Games: KeyBard
Music games often involve a version of musical performance that is more akin to an experience with playing with a musical toy than playing a true musical instrument. While some elements of musical performance are captured, like rhythm and timing, the ability to read sheet music is left out of the play experience. This study aims to investigate in what ways a musical game using a real musical instrument and real musical notation can provide a more educational experience of music. The prototype for this study will have a game called KeyBard, and custom-made Keytar Controller. The respondents will be tasked with playing the game in order to asses the impact of the intervention on their sight reading skills.