Keywords
role play, sales student incentives, experiential learning
Document Type
Proceedings Abstract
Included in
Advertising and Promotion Management Commons, Marketing Commons, Performance Management Commons, Sales and Merchandising Commons, Training and Development Commons
Using Incentive to Motivate Students During a Professional Selling Class Project
Experiential learning methods are an important part of a robust sales curriculum. Sales call role-play, an experiential learning tool, is common in introductory and advanced sales call courses. While role-plays have several advantages, they are by definition, not “real-world.” Addressing this issue, some sales courses include sales projects/exercises in which students sell real products to real customers. This paper discusses how sales incentives were incorporated into a real-world sales exercise and the impact of those incentives on sales volume.