Supporting Hearing Impairment in Games
Disciplines
Other Engineering
Abstract (300 words maximum)
Over 40 million people in the United States alone report that they suffer from some form of hearing loss, which amounts to about 14% of the total U.S. population. Without a standard for accessibility tools in game design, over 40 million hearing-impaired people cannot enjoy the same games as their hearing-able peers, fostering a community that lacks diversity and amiability. Previously, research has focused on specific feature implementations or on identifying what makes accessibility so tricky for developers. This has created a need for the development of a design template that aims to make the process easier for developers using the already researched implementations of features.
Academic department under which the project should be listed
CCSE - Software Engineering and Game Development
Primary Investigator (PI) Name
Henrik Warpefelt
Supporting Hearing Impairment in Games
Over 40 million people in the United States alone report that they suffer from some form of hearing loss, which amounts to about 14% of the total U.S. population. Without a standard for accessibility tools in game design, over 40 million hearing-impaired people cannot enjoy the same games as their hearing-able peers, fostering a community that lacks diversity and amiability. Previously, research has focused on specific feature implementations or on identifying what makes accessibility so tricky for developers. This has created a need for the development of a design template that aims to make the process easier for developers using the already researched implementations of features.