FIX-IN

Disciplines

Game Design

Abstract (300 words maximum)

FIX-IN is a singleplayer arcade style game that takes the original game of Breakout and swaps the role of the player from the paddle side to the brick side. In FIX-IN, the player avatar, Green Guy, must defend his side from the ball by placing and fixing bricks to keep the ball away, as well as bumping into the ball with his head. The game investigates the impact of a new base-building mechanic, where the player must strategically place their own layers of bricks with the resources they are given each round. The ability for the player to customize their own brick layout creates many opportunities for players to experiment and find out the best layout for the highest score. The focus of the prototype is on finding a balance between difficulty and engaging gameplay by applying the base-building mechanics to allow for more opportunities for puzzle-like gameplay.

Academic department under which the project should be listed

CCSE - Software Engineering and Game Development

Primary Investigator (PI) Name

Henrik Warpefelt

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FIX-IN

FIX-IN is a singleplayer arcade style game that takes the original game of Breakout and swaps the role of the player from the paddle side to the brick side. In FIX-IN, the player avatar, Green Guy, must defend his side from the ball by placing and fixing bricks to keep the ball away, as well as bumping into the ball with his head. The game investigates the impact of a new base-building mechanic, where the player must strategically place their own layers of bricks with the resources they are given each round. The ability for the player to customize their own brick layout creates many opportunities for players to experiment and find out the best layout for the highest score. The focus of the prototype is on finding a balance between difficulty and engaging gameplay by applying the base-building mechanics to allow for more opportunities for puzzle-like gameplay.