Virtual Reality in Architecture

Presenters

Noah EvansFollow

Disciplines

Architecture

Abstract (300 words maximum)

Virtual Reality (VR) has the potential to revolutionize architecture, especially by enabling immersive collaboration in virtual architectural settings among different stakeholders. However, the use of VR in professional and educational settings particularly for immersive collaboration purposes is still in the early stages. There is a growing need for more architects across the country to embrace immersive collaboration as a method to engage all stakeholders simultaneously in the proposed design space to allow design discoveries, virtual spatial interactions, and multi-faceted design assessments. Even though from anecdotal evidence, we anticipate the results of immersive collaboration through VR can be very promising; we still need more in-depth studies to characterize in what ways it can further enhance collaboration and communication compared to other conventional means.

This research aims to provide more insight into the potential implications of immersive collaboration in architecture by examining how people work together in virtual environments, explore new ideas, and engage in multi-faceted design assessments. To allow systematic observations during individual explorations and group interactions, a virtual design space called the Guaju Pavilion was created. Each study participant will be immersed in the virtual space and explore the design characteristics of the Pavilion on an individual basis before engaging in immersive group collaborations. A self-administered online questionnaire will be administered to collect information about their experiences. The survey results will be used to assess the extent of the explorations and the nature of the thought processes from group interactions and individual explorations.

Overall, the findings of this study aim to provide more insight into how people can work together in VR environments that can lead to unique discoveries, and explain the advantages of being immersed in virtual settings as a group as compared to individual presence.

Academic department under which the project should be listed

CACM - Architecture

Primary Investigator (PI) Name

Selen Okcu

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Virtual Reality in Architecture

Virtual Reality (VR) has the potential to revolutionize architecture, especially by enabling immersive collaboration in virtual architectural settings among different stakeholders. However, the use of VR in professional and educational settings particularly for immersive collaboration purposes is still in the early stages. There is a growing need for more architects across the country to embrace immersive collaboration as a method to engage all stakeholders simultaneously in the proposed design space to allow design discoveries, virtual spatial interactions, and multi-faceted design assessments. Even though from anecdotal evidence, we anticipate the results of immersive collaboration through VR can be very promising; we still need more in-depth studies to characterize in what ways it can further enhance collaboration and communication compared to other conventional means.

This research aims to provide more insight into the potential implications of immersive collaboration in architecture by examining how people work together in virtual environments, explore new ideas, and engage in multi-faceted design assessments. To allow systematic observations during individual explorations and group interactions, a virtual design space called the Guaju Pavilion was created. Each study participant will be immersed in the virtual space and explore the design characteristics of the Pavilion on an individual basis before engaging in immersive group collaborations. A self-administered online questionnaire will be administered to collect information about their experiences. The survey results will be used to assess the extent of the explorations and the nature of the thought processes from group interactions and individual explorations.

Overall, the findings of this study aim to provide more insight into how people can work together in VR environments that can lead to unique discoveries, and explain the advantages of being immersed in virtual settings as a group as compared to individual presence.