The Effect of Gaming on Novice Pilot’s Gaze Patterns

Disciplines

Operations Research, Systems Engineering and Industrial Engineering | Other Engineering

Abstract (300 words maximum)

Studies have shown that people with significant gaming experience have improved perceptions and coordination skills. Those with gaming experience have displayed improved performance in flight simulators compared to non-gamers. However, the pre-existing research consists of studies with small sample sizes. For this study, we recruited students and grouped them into either gamers or non-gamers. Both groups received initial training on basic operations and controls of an aircraft. After the initial training, participants were allowed a five-minute practice flight. Finally, students were asked to fly a straight and level mission where they maintained a consistent altitude, heading, and attitude. During this task, the participants wore eye-tracking glasses to record what controls and screens their eyes were attending to. The eye tracking data will be processed using iMotions software. Data on the gaze patterns such as saccades, fixation location, and dwell times will be analyzed and compared across the two groups. We expect to see a significant difference between experienced gamers vs novice gamers.

Academic department under which the project should be listed

SPCEET - Industrial and Systems Engineering

Primary Investigator (PI) Name

Awatef Ergai

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The Effect of Gaming on Novice Pilot’s Gaze Patterns

Studies have shown that people with significant gaming experience have improved perceptions and coordination skills. Those with gaming experience have displayed improved performance in flight simulators compared to non-gamers. However, the pre-existing research consists of studies with small sample sizes. For this study, we recruited students and grouped them into either gamers or non-gamers. Both groups received initial training on basic operations and controls of an aircraft. After the initial training, participants were allowed a five-minute practice flight. Finally, students were asked to fly a straight and level mission where they maintained a consistent altitude, heading, and attitude. During this task, the participants wore eye-tracking glasses to record what controls and screens their eyes were attending to. The eye tracking data will be processed using iMotions software. Data on the gaze patterns such as saccades, fixation location, and dwell times will be analyzed and compared across the two groups. We expect to see a significant difference between experienced gamers vs novice gamers.