Abstract (300 words maximum)
The Novel Game Design Lab studies how we can combine new technology and novel approaches to game design to create new and interesting gaming experiences. For this year’s symposium, we will be exhibiting Relic 2D, a platform for a variety of studies, including studies of engaging minimalist narratives and game play, as well as player performance and accessibility issues. The overall aim of projects done using Relic 2D is to identify techniques and technologies that let developers achieve a high degree of playability and polish with less development time. We will also be showing preliminary work for TechnoWizard, a VR game aimed exploring how we can implement gesture-based interfaces for rhythm games and pushing the boundaries of interaction design for VR. Lastly, we will be hosting a number of game prototypes from the Game Design and Development program for visitors to test.
Academic department under which the project should be listed
CCSE - Software Engineering and Game Development
Primary Investigator (PI) Name
Henrik Warpefelt
The Novel Game Design Lab
The Novel Game Design Lab studies how we can combine new technology and novel approaches to game design to create new and interesting gaming experiences. For this year’s symposium, we will be exhibiting Relic 2D, a platform for a variety of studies, including studies of engaging minimalist narratives and game play, as well as player performance and accessibility issues. The overall aim of projects done using Relic 2D is to identify techniques and technologies that let developers achieve a high degree of playability and polish with less development time. We will also be showing preliminary work for TechnoWizard, a VR game aimed exploring how we can implement gesture-based interfaces for rhythm games and pushing the boundaries of interaction design for VR. Lastly, we will be hosting a number of game prototypes from the Game Design and Development program for visitors to test.