Volcano Crawl
Disciplines
Other Engineering
Abstract (300 words maximum)
Our research question is "How can we make a satisfying jump mechanic?" We know that a good jump needs good air control and mobility. However, we need to learn more about balancing horizontal and vertical momentum, as well as the risk and reward of making jumps. Our project aims to find a balance between risk and reward, as well as momentum by increasing the player's jump height as they make more consistent jumps. We will conduct a study where we use interviews and playtesting to gather qualitative data about the player experience of our mechanics. This research will give more insight into how players find movement mechanics satisfying and how one would implement this.
Academic department under which the project should be listed
CCSE - Software Engineering and Game Development
Primary Investigator (PI) Name
Henrik Warpefelt
Volcano Crawl
Our research question is "How can we make a satisfying jump mechanic?" We know that a good jump needs good air control and mobility. However, we need to learn more about balancing horizontal and vertical momentum, as well as the risk and reward of making jumps. Our project aims to find a balance between risk and reward, as well as momentum by increasing the player's jump height as they make more consistent jumps. We will conduct a study where we use interviews and playtesting to gather qualitative data about the player experience of our mechanics. This research will give more insight into how players find movement mechanics satisfying and how one would implement this.