Abstract
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This study is centered on the development and design of escape room activities tailored for teaching cybersecurity concepts, with a particular focus on web and software security, to undergraduate students at York College. The primary objectives of this research are twofold: firstly, to evaluate the effectiveness of educational escape room activities in reinforcing cybersecurity concepts taught in an undergraduate course; and secondly, to assess the potential of educational escape rooms in fostering teamwork and collaboration among undergraduate students.