This paper seeks to evaluate if video games are useful as more than just entertainment. The research shows that they can be utilized in the educational, medical, and business fields. Video Games have been shown to benefit the physical, emotional, and mental health of players, as well as create more efficient learning and working environments. The article argues that video games are no longer just a source of entertainment, as they are now becoming useful tools in society.
Computer Engineering Commons, Educational Methods Commons, Educational Technology Commons, Game Design Commons