Document Type
Event
Start Date
23-4-2023 5:00 PM
Description
The core mechanic present in Chiba is pushing around food items to plate tiles. Each time the player pushes a food item it incurs a cut. With enough cuts the food item will be cut into pieces, progressing to the next cut "stage" - with a max stage of cuts available for the different pieces of food. This is fundamentally built upon the core gameplay mechanic in Sokoban. Additionally, extending upon this further by incorporating new mechanics such as grilling food items and utilizing slick and sticky tiles. Together, these mechanics allow for a unique series of puzzles to test the players' spatial reasoning. Furthermore, players are disallowed from pushing any one piece of food too many times because the food crumbles and breaks after a certain point. This causes them to be forced to restart the level. Players need to balance both navigation and finding the shortest possible paths in order to push the food to the plates to complete the level. If players complete a level in under a certain number of moves, they can earn a star for that level. Players can earn up to three stars per level if they make the minimum number of pushes possible. As the levels progress, more mechanics are added to give players more ways to solve levels. For example, meatballs were added that rolled until they hit something instead of moving a single tile. With additional mechanics like rolling, players are introduced to more complicated levels that allow them to consider more solutions, while also restricting other solutions.
UC-338 Chiba
The core mechanic present in Chiba is pushing around food items to plate tiles. Each time the player pushes a food item it incurs a cut. With enough cuts the food item will be cut into pieces, progressing to the next cut "stage" - with a max stage of cuts available for the different pieces of food. This is fundamentally built upon the core gameplay mechanic in Sokoban. Additionally, extending upon this further by incorporating new mechanics such as grilling food items and utilizing slick and sticky tiles. Together, these mechanics allow for a unique series of puzzles to test the players' spatial reasoning. Furthermore, players are disallowed from pushing any one piece of food too many times because the food crumbles and breaks after a certain point. This causes them to be forced to restart the level. Players need to balance both navigation and finding the shortest possible paths in order to push the food to the plates to complete the level. If players complete a level in under a certain number of moves, they can earn a star for that level. Players can earn up to three stars per level if they make the minimum number of pushes possible. As the levels progress, more mechanics are added to give players more ways to solve levels. For example, meatballs were added that rolled until they hit something instead of moving a single tile. With additional mechanics like rolling, players are introduced to more complicated levels that allow them to consider more solutions, while also restricting other solutions.