Date of Award
Spring 5-2024
Degree Type
Thesis
Degree Name
Master of Science in Software Engineering
Department
Department of Software Engineering
Committee Chair/First Advisor
Henrik Warpefelt
Second Advisor
Sungchul Jung
Third Advisor
Nasrin Dehbozorgi
Abstract
There are not many games designed for all players that provide accommodations for low vision users. This means that low vision users may not get to engage with the gaming community in the same way as their sighted peers. In this thesis, I explore how diegetic sonification can be used as a tool to support these low vision gamers in the typical gaming environment. I asked low vision players to engage with a prototype game level with two diegetic sonification techniques applied, without the use of their corrective lenses. I found that participants had more enjoyment and experienced less difficulty and confusion when the sonification techniques were applied. This shows that diegetic sonification can be used to support low vision players in playing games without their corrective lenses and improved their overall enjoyment.0