Networked Games Based on Web Services

Document Type

Article

Publication Date

8-2010

Abstract

On one hand, web services have demonstrated their important roles in the field of computing. On the other, networked games need server support, which is usually based on socket programming. For example, in a two-player take-turn game using TCP protocol, a server communicates and coordinates the two game GUIs utilized by the two players. This gives rise to one important research question, "Can the server take the advantages of web services in order to replace the sockets while supporting networked games?" This article describes some technical aspects for accomplishing this goal.

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