The Name Game: Learning the Connectivity between the Concepts
Department
Chemistry and Biochemistry
Document Type
Article
Publication Date
4-1-2003
Abstract
The Name Game, originally a social activity, has been applied to chemical education. Examples are presented ranging from large freshman chemistry classes to small graduate classes. The students use recall or their notes to determine their "name" by posing a number of "yes" or "no" questions to their peers. The game cycles around a small group of students. Questions such as "Am I a metal?", "Am I an alkali metal?", and "Do I produce a bright yellow flame?" will direct the student to his or her name of sodium. However, most students do not take such a direct route and by doing so learn the connectivity between the concepts. Pitfalls and observations are provided.