UR-41 The Accessibility of the Mobile Gaming Platform for the Visually Impaired
Location
https://ccse.kennesaw.edu/computing-showcase/cday-programs/spring2021program.php
Document Type
Event
Start Date
26-4-2021 5:00 PM
Description
The motivation for this project is to research mobile gaming interfaces with the goal of conceptualizing practices in game design that would create more accessible interfaces for the visual impairment community. Thus far, the project has focused on practices that mobile game designers can use to make their games more accessible to the visually impaired. These includes the use of plain text rather than graphics to be scannable by screen readers, the inclusion of audio-oriented support and instruction, the use of contrasting colors to make options more recognizable to those with partial visual impairments, and the implementation of game mechanics that can be learned and operated either partially or entirely through non-visual means.Advisors(s): Professor Nicholas MurphyTopic(s): GamesCGDD 3103
UR-41 The Accessibility of the Mobile Gaming Platform for the Visually Impaired
https://ccse.kennesaw.edu/computing-showcase/cday-programs/spring2021program.php
The motivation for this project is to research mobile gaming interfaces with the goal of conceptualizing practices in game design that would create more accessible interfaces for the visual impairment community. Thus far, the project has focused on practices that mobile game designers can use to make their games more accessible to the visually impaired. These includes the use of plain text rather than graphics to be scannable by screen readers, the inclusion of audio-oriented support and instruction, the use of contrasting colors to make options more recognizable to those with partial visual impairments, and the implementation of game mechanics that can be learned and operated either partially or entirely through non-visual means.Advisors(s): Professor Nicholas MurphyTopic(s): GamesCGDD 3103