Date of Submission
Spring 5-3-2017
Degree Type
Undergraduate Thesis
Degree Name
Bachelor of Architecture
Department
Architecture
Committee Chair/First Advisor
Christopher Welty
Secondary Advisor
Arief Setiawan
Abstract
Architecture often begins explorations that lead into various modes of end products. These modes of production and representation could often embed traces that shape the outcome of the design. In his book, “Architectural Representation and The Perspective Hinge.”, Alberto Perez Gomez says that “Architects do not produce Buildings but instead produce images of buildings.” These representational images are an expression of an idea or design. Historically, representation began in static two-dimensions. By bridging into digital environments, these representations become more dynamic. As computing power increases and software broadens, the use of virtual reality environments and immersion simulations are becoming more accessible. Perception and visualization remain the human system responsible for organization, identification and the interpretation of sensory information which then computes utilize. Therefore, by utilizing virtual environments, the bridging between modes of representation happens between the human eye and the digital lens to create immersive spatial experiences. An example that portrays this is film. Using cinematic principles we can gain an understanding on how to construct a spatial experience in architectural representation.So would it be possible to experience a spatial representation? Within the virtual environment, can architects and designers move beyond representation to experience? Framed around a historical context of perspective drawing, the project is interested in investigating the nature between drawing and space. The research proposes a series of drawing studies using one point and two-point perspectives simultaneously harnessing the malleability of virtual space, the perspective will be tested and then altered to understand the effects on perception.These distortions will lead to an understanding of how does Virtual Reality spaces translates from a drawing to architectural space, especially experiencing a representation of space and experiencing drawing. The final project outcomes are proposed as an exhibit that presents the findings and allows users to experience the interaction.