Refining Saggah's Framework to Further Promote Collaboration in Educational Game Design & Development

Abstract (300 words maximum)

Digital Game-Based Learning (DGBL) has a fair number of frameworks involving educators in the design processes. However, there are limited frameworks developed with the goal of promoting synergy between educators and game developers during said processes. Saggah’s 2020 developed framework focuses on collaboration but has areas in need of refinement, suggesting further research is needed. Such improvements needed are ease of use, greater comprehensiveness, and more overall appeal. The objectives of this research are to 1) Ascertain areas of improvement needed for the original framework and make improvements where needed, 2) Ascertain interest in the future use of the improved framework in both the creation and learning of creation for Digital Game-Based Learning development, and 3) Demonstrate increased collaboration between educators and game developers through mockup development planning. K12 Educators of varying subjects and Game Developers of three distinct backgrounds will take part in a quantitative survey and a qualitative survey, with refinements to the framework based on responses following. Participants are then selected for the following phase based on background, with K12 educators grouped by Gagné category, subject taught, then grade ranges. Selected participants will then take part in focus groups conducting mockup testing, each consisting of one K12 educator, one student of game design and development, one faculty member of game design and development, and one industry professional of game design and development. Anticipated results for the qualitative and quantitative survey are expected to reveal weaknesses in the central feedback loop between educators and game developers. The updated framework should confirm a more refined and suitable framework based on Saggah’s proposal for promoting synergy between educators and game developers for collaboration. Results will be presented at the Fall Symposium of Student Scholars.

Use of AI Disclaimer

no

Academic department under which the project should be listed

CCSE – Software Engineering and Game Development

Primary Investigator (PI) Name

Lei Zhang

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Refining Saggah's Framework to Further Promote Collaboration in Educational Game Design & Development

Digital Game-Based Learning (DGBL) has a fair number of frameworks involving educators in the design processes. However, there are limited frameworks developed with the goal of promoting synergy between educators and game developers during said processes. Saggah’s 2020 developed framework focuses on collaboration but has areas in need of refinement, suggesting further research is needed. Such improvements needed are ease of use, greater comprehensiveness, and more overall appeal. The objectives of this research are to 1) Ascertain areas of improvement needed for the original framework and make improvements where needed, 2) Ascertain interest in the future use of the improved framework in both the creation and learning of creation for Digital Game-Based Learning development, and 3) Demonstrate increased collaboration between educators and game developers through mockup development planning. K12 Educators of varying subjects and Game Developers of three distinct backgrounds will take part in a quantitative survey and a qualitative survey, with refinements to the framework based on responses following. Participants are then selected for the following phase based on background, with K12 educators grouped by Gagné category, subject taught, then grade ranges. Selected participants will then take part in focus groups conducting mockup testing, each consisting of one K12 educator, one student of game design and development, one faculty member of game design and development, and one industry professional of game design and development. Anticipated results for the qualitative and quantitative survey are expected to reveal weaknesses in the central feedback loop between educators and game developers. The updated framework should confirm a more refined and suitable framework based on Saggah’s proposal for promoting synergy between educators and game developers for collaboration. Results will be presented at the Fall Symposium of Student Scholars.