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Publication Date

January 2011

Abstract

Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wonder what the future holds for the video games of this era. Will children fifty years from now be able to play Super Mario World? More importantly, will historians lose objects that have made a significant cultural impact on the society of the late twentieth century and early twenty-first? If a variety of institutions do not take up significant preservation efforts then the games of today could slip away more quickly than one might think.

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